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31. Sliding Camera Collision Detection
Also the normals for light computation are upside down too, so the heightmap is always black. it's s...
31. Sliding Camera Collision Detection
Hi, I think you changed the initialization of height map so the order of indices reverses, which mea...
26. Bounding Volume Collision Detection
In the BoundingBoxCollision function the worldspace parameter is not necessary, I think you forget t...
25. Bounding Volumes
Hi, iedoc! I want to separate the bounding stuff from the main code, but it's a little confused to r...