Asynchronous Texture Upload D3DX
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How can I implement asynchronicity while developing features using DirectX? Specifically, I am looki...
Could someone explain wht this worked.
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Just want to understand what I have done, didnt know how to fix something and done something random ...
How would I go about getting the camera to move wi...
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Currently I have this; which is Frank Lunas text; void ShapesApp::OnMouseMove(WPARAM btnState, ...
Lights in DirectX12
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Hi, I wanna add some lights into my engine but cannot find any good tutorial about it, modyfying Dx...
DirectX 11
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Hi, How can i draw sphere in DirectX 11??
CreateSwapChain function returns empty/NULL tempSw...
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Hi, I have been following the DirectX 12 tutorial and it has been great. Thank you by the way! I ...
Where are you?
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What happened to your tutorials?
Adding MSAA in DX12
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Hello. I was wondering how can i add MSAA in DX12? I have read we need to create a separate MSAA r...
Rotating Camera On mouse move Around Centre.
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Rotating Camera On mouse move Around Centre in DirectX-11
Multiple textures on a single shader.
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Hello, I am having some trouble with rendering multiple textures on a single mesh. (For example a s...
Texture not working
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147
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Hi I was trying to setup directx 12 project following your tutorials (which are awesome btw :)). Ev...
Sphere rotation
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So, I want to make a Sphere rotate, but I'm not even close to a good result... .[https://www.youtube...
Mapping Multiple Textures to Single Object
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Hello all, I have an object from online which has two sets of Vertex, Vertex Normals and Vertex Tex...
What's the reason for the D3D12_ROOT_PARAMETER's D...
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Per iedoc's request, re-posting the question here from tutorial .[/viewtutorial/q16390-directx-12-co...
Indexing in DirextX12
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I've seen Dynamic Indexing using HLSL 5.1 on Microsofts website and was wondering if anyone knew if ...
Trying to complete a build
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After a good night's sleep, I realized that hundreds of errors most likely means the environment is ...
DirectX 11 - Cube Mapping (Skybox)
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So, long story short I tried implementing a Skybox with a cube (not a sphere as shown in Tutorial) a...
Changing Texture Coordinates (DirectX11 30. Height...
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Hey! I'm trying to apply multitexturing to my height map, but I seem to have problem with the wrap...
DirectX 11 - Point Lights
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If the point light is inside first cube (left to right order), shouldn't it be brighter, because it ...
DirectX12 - Frame Resources , Custom UI Class
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Hello I am currently looking at building a UI manager class to help me debug and to look nice on my...
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