"error X3501: 'main': entrypoint not found&qu...
2
rating
2
answers
9194
views
I compile HLSL doing this: hr = D3DX11CompileFromFile("triSH.fx", 0, 0, "VS"...
DirectX 11 - Cube Mapping (Skybox)
1
rating
0
answers
8131
views
So, long story short I tried implementing a Skybox with a cube (not a sphere as shown in Tutorial) a...
Direct3D 11 Tutorial 14 (Simple Font)
1
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0
answers
6140
views
Hi. Been working my way through your excellent Direct3D 11 Tutorials and got as far as the simple f...
CreateSwapChain function returns empty/NULL tempSw...
1
rating
1
answers
6139
views
Hi, I have been following the DirectX 12 tutorial and it has been great. Thank you by the way! I ...
DX11 occlusion culling tutorial
0
rating
2
answers
5840
views
Do you have DX11 occlusion culling tutorial ? Thank you for your tutorials.
DirectX 11 Render to Texture
0
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0
answers
5823
views
In my code, i am making 2 rectangles, Rectangle1: Rendering On a Texture. Rectangle2: Rendering On...
DirectX11 tutorial texture
2
rating
1
answers
4572
views
Hi, Looking at adding a texture to my cube but using WIC texture loader and DirectXTK. Can anyone he...
How to integrate Bullet Physics in to Directx
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rating
3
answers
4434
views
Hi, Can anyone please explain how to properly integrate Bullet physics engine with both Directx 11 o...
Adding MSAA in DX12
1
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1
answers
4071
views
Hello. I was wondering how can i add MSAA in DX12? I have read we need to create a separate MSAA r...
DirectX 12 Storing vertex data in separate buffers
1
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2
answers
3504
views
In tutorial DirectX 12 - 05. Adding Color, for vertex data struct is used which contain both positio...
Lights in DirectX12
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rating
1
answers
2744
views
Hi, I wanna add some lights into my engine but cannot find any good tutorial about it, modyfying Dx...
What's the reason for the D3D12_ROOT_PARAMETER's D...
1
rating
1
answers
2681
views
Per iedoc's request, re-posting the question here from tutorial .[/viewtutorial/q16390-directx-12-co...
Keeps Failing To Compile The Shader Code
0
rating
0
answers
2602
views
this is my code: (sorry if it is disorganized) #define PI 3.1415926535897932384626433832795...
DirectX 9 + Assimp
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rating
0
answers
2598
views
Hi! I know DirectX 9 is old, but I still like DirectX 9 and I still use Windows XP on my old compute...
C++ argument of type "const wchar_t*" is...
0
rating
0
answers
2136
views
Help). I’m following an example of creating an application from the Rastertek website. In sect...
D3D11_INPUT_ELEMENT_DESC error
1
rating
1
answers
2013
views
I keep getting this error: Severity Code Description Project File Line Suppression State Error (...
Question about Descriptor Range of RootDescriptorT...
1
rating
0
answers
1989
views
Hey again! This week I've been working on a system that, given an input of the number of used resou...
Directx12 - Adapter not supported
0
rating
2
answers
1963
views
Hello , I have followed the tutorial 3 for Directx12 Init through and I noticed the system is stuck...
Sphere rotation
1
rating
1
answers
1954
views
So, I want to make a Sphere rotate, but I'm not even close to a good result... .[https://www.youtube...
Getting compiler error when trying to compile code...
2
rating
1
answers
1925
views
Hi I been having some trouble getting the code example to work. When i try to compile the following:...
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