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Rotating Camera On mouse move Around Centre.
Rotating Camera On mouse move Around Centre in DirectX-11
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sry....my mistake....how rotate camera on mouse move so that we can see the object from all side like arcball rotation....i also applied arcball rotation using quaternion....but i dnt know what's the prblm in that...i didn't make the exact rotation about mouse....if u want see my code...rply me
on Nov 28 `16
Vasimali7
My technique is working perfectly fine in WPF but in DirectX, I dnt know whats the problem in that.
on Nov 28 `16
Vasimali7
I haven't done that kind of thing while I was programming games. I think you could just rotate the object instead of rotating the whole camera. I'm not sure if it will be the same, but it's worth a try I guess.
on Dec 03 `16
IamU4
Thanks for your help, but I don't want to rotate the object. Rotating camera instead of rotating object is same as the rotating object instead of camera.....we only have to calculate the exact rotation matrix. Thanks Bro...!!!
on Dec 03 `16
Vasimali7
https://www.braynzarsoft.net/viewtutorial/q16390-32-simple-3rd-person-camera
on Dec 12 `16
iedoc
Problem is solved by DXUT framework.
on Mar 06 `17
Vasimali7
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