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Multiple textures on a single shader.
Hello, I am having some trouble with rendering multiple textures on a single mesh. (For example a specular map) Could some one explain to me what is needed accomplish this? I tried multiple things but never got it to work. Thanks,
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i'm so sorry i haven't replied until now! i saw it when you originally posted but totally forgot to reply. anyway, what you will need to do is bind multiple textures to the pipeline, and then use those textures in your shaders. It's really as simple as that. which api are you using? d3d11 or 12?
on Dec 09 `16
iedoc
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