This tutorial is part of a Collection: Braynzar Soft Tutorials
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01. DirectX 9 - Braynzar Soft Tutorials [Collection]

This is a collection of directx 9 tutorials

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01. A little about DirectX
01. A little about DirectX
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Brief intro to DirectX.
02. Creating a Win32 Window
02. Creating a Win32 Window
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Learn how to set up and display a window with a message loop to keep the window displayed.
03. Initializing Direct3D
03. Initializing Direct3D
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In this Lesson you will learn how to Initialize a Direct3D Object. Initializing Direct3D assumes you have knowledge of how to program with windows API and can create a blank window.
04. Fullscreen
04. Fullscreen
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This lesson will show you what you have to do to go fullscreen.
05. Start Drawing!
05. Start Drawing!
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Now that we have all the initialization out of the way, we can start drawing polygons!
06. Color
06. Color
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This is a short tutorial showing you how to add color to your polygons.
07. Index Buffers
07. Index Buffers
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Index Buffers are used to speed up or optimize your program. They are pretty much the same thing as Vertex Buffers, but instead of storing vertices, it stores indeces. Buffers are used to speed up the rendering of geometry, and can be placed in video memory.
08. Rotation and Projection
08. Rotation and Projection
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This lesson will teach you how you can use matrices to rotate objects in world space. You will also learn how to set up a basic view and projection matrix (which is a basic camera) using D3DXMatrixLookAtLH() and D3DXMatrixPerspectiveFovLH().
09. Transformations
09. Transformations
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This lessons will cover how to translate and scale objects in 3D space. We will learn about translation, scaling, and rotation matrices.
10. Textures
10. Textures
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It would be pretty hard to make a detailed game without using textures. Here we shall cover how to apply textures to our primitives.
11. Lighting
11. Lighting
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Without lighting, your scenes are bland and lack realism. With lighting, you have a more natural scene, you can see the solid form and volume of objects better and get a much more realistic feeling while wondering through your 3 Dimensional world.
12. Blending
12. Blending
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In this lesson, we'll learn how to use simple blending. Blending can be used for many different effects, like the for glass in windows, or for masking textures and objects. Here we'll take 3 different images for the background, and slowly blend them together to make the background look interesting. We'll also learn how to make and use the alpha channel in a texture for blending.